Thursday, July 18, 2019
Thursday, July 11, 2019
Thursday, July 4, 2019
Tuesday, July 2, 2019
A poem written for Today's Little Ditty's June challenge:
You might think that somebody knows
how to have highs without any lows
but everyone loses,
has bumps and has bruises --
that's just the way that it goes.
by Tabatha Yeatts
Thursday, June 27, 2019
Thursday, June 20, 2019
One occasion when innovation is out of reach can result in many more to follow.
The problem stems from the memory of not succeeding, which you apply to the new situation. The recollection triggers a belief you aren’t creative.
~ Bridget Webber
Thursday, June 13, 2019
Thursday, June 6, 2019
Thursday, May 30, 2019
Thursday, May 23, 2019
Thursday, May 16, 2019
Thursday, May 9, 2019
Friday, May 3, 2019
Mark Manson has some interesting ideas about how life is like a video game. He calls some mistakes that people make "Distractions" and says people can make a habit of making the same mistakes. Do you agree with his ideas? Do you have different ideas? He says:
Life is a big and complex game. It’s the largest open world game known to date. We all begin with different starting stats and we’re placed into a wide range of environments that can either give us advantages or disadvantages...
Life is designed to continually throw difficult and unexpected problems at you. Life is a never-ending stream of problems that must be confronted, surmounted, and/or solved. If at any point, Life runs out of problems to give us, then as players, we will unconsciously invent problems for ourselves.
Players may respond to problems with either Solutions or Distractions...
Solutions are actions and pursuits that resolve a problem preventing it from continuing or happening again in the future. Distractions are actions or pursuits designed to either make the Player unaware of the problem’s existence or to dull the pain the problem may be causing...
The more each Solution or Distraction is used, the easier and more automatic it will be in the future. The more often you use a Solution or Distraction, the easier it will be to use again, to the point where it will eventually become unconscious and automatic. Once a Solution or Distraction is unconscious and automatic, it becomes a Habit.
A player, once they’ve found a Solution to a Level, must employ that Solution enough times to make it a Habit, thus mastering that level and allowing them to move on to the next Level...
Good luck Player One.